3D Game Programming All In One (Premier Press, 2004)
AI Techniques For Game Programming (Premier Press, 2002)
Beginning OpenGL Game Programming (Premier Press, 2004)
Data Structures For Game Programmers (Premier Press, 2002)
Game Programming All In One (Premier Press, 2002)
Gold - Object-Oriented Game Development (Pearson, 2004)
Marks - The Complete Guide to Game Audio (CMP, 2001)
Palmer - Physics For Game Programmers (Apress, 2005)
Texturing And Modeling - A Procedural Approach, 3rd Ed (Morgan Kaufmann, 2003)
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